ABOUT UAVA
UAVA is a toy-scanning app that allows users to create their own fictional adventures using items and toys they already possess. We started this company with the simple mission of extending the shelf life of children’s toys. Crucially, the goal was, above all, to encourage sustainability and reducing waste by transforming old toys into digital counterparts. By bridging the gap between the real world and the world of artificial intelligence, we hope that these cherished companions evolve into virtual wonders; ensuring that the magic and inspiration those toys once offered persist in this futuristic realm.
GAMES & QUESTS
COSMOS OF AMETHYST
Treetop Tangle
LEGO PARTY
Eve, 32
“I have two kids and they have more toys than they know what to do with! UAVA was a great way to get them back into their old favourites”
Gamers love us!
MARCELO, 53
“I love how UAVA is getting my granddaughter excited about learning and hanging out with other kids online. She has trouble socializing so this is a great way for her to connect with her peers. She gets to be social while being monitored by me and the app.”
Logan, 10
“I think the games are really cool and it’s a lot of fun to play. I like that my character is the toys I have at home cause I get to do fun stuff with them like hanging out with friends.”
PARTNERSHIPS
PBS
FIGMA
Want to pursue a career in gaming? Work with us!
Get in touch
UAVA Games Co. is an inclusive workplace. Persons with disabilities are welcome to submit an application
lET'S TALK GAMING!
Phone
(416) 456-7890
uava.games@gmail.com
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OUR team
Mariana is a 3rd year Photography student at Toronto Metropolitan University. She produced the logo, pitch and website for UAVA through Canva and Adobe Express.
MARIANA
Aryana is a 5th year Performance Production student at Toronto Metropolitan University specializing in Scenic Painting and Prop Design. She did the marketing research, app features, pricing, and parental guidelines for UAVA.
ARYANA
Theo is in his 2nd year at Toronto Metropolitan University. Pursuing a degree in creative industries, he created the prototype.
THEO
Duong Tran is in her 3rd year student of Creative Industries at Toronto Metropolitan University.. She produced the prototype and helped with the pitch for UAVA through Canva and Figma.
DUONG
OUR team
Angelina is a 5th year Business student and video game lover.
For the UAVA project, she was in charge of the project’s marketing research
ANGELINA
Paula is a business student.
For the UAVA project, she was in charge of the user persona.
PAULA
Sofia is a 5th year Business student and loves to travel. For the UAVA project, she was in charge of the user persona.
SOFIA